After reading through the comments on our 1-9 guide, I feel obligated to note that these guides are being written with the following assumptions:
1. I assume that you do not have access to BoA items.
It's just a nice bonus if you do.
2. I assume your Druid is not starting life as the offspring of a wealthy main, with an array of BoE items awaiting them as they level.
Not everyone's that well-off -- and even if you are, there's no law saying your Druid is on the same server (or of the same faction). I won't tell you to do something that only a character with 1,000g worth of gear and enchants can realistically do at a certain level.
3. I assume that you're not necessarily familiar with the game at large or with the gameplay of a ranged/melee DPS.
The readership demographic for WoW.com leveling guides runs the gamut from very experienced players of multiple classes to people who have only just bought the game yesterday. I do apologize to more experienced players who may resent being given advice they don't think they need, but when I started this game I did not know my arse from my elbow. I have very vivid memories of spending an afternoon wiping over and over again trying to get Supervisor Fitzsprocket done, and have no desire to inflict that on anyone else.
/end apologia pro leveling guide sua
LEVEL 10
Your shapeshifting odyssey begins, but you've got a few other things to train first:
Mark of the Wild, rank 2: standard upgrade, but very nice in that now you'll get +2 to all attributes in addition to extra armor. Again, keep this up at all times. Moonfire, rank 2: standard upgrade. Nature's Grasp, rank 1: This is essentially an insta-cast version of Entangling Roots, with the caveat being that a mob or enemy player has to hit you in order for it to trigger. When you cast Nature's Grasp, you'll notice yourself gaining a buff. If nothing hits you while Nature's Grasp is active, it simply fades away and won't do anything. If something does hit you, it gets rooted. Because NG is castable in all combat forms and Tree of Life, it's a good escape skill to hit when you're fighting a melee mob (or a caster mob you can line-of-sight) and your health is dangerously low. Hit NG, take off, the mob will get itself rooted on its next hit, put some distance between yourself and the enemy, then heal up. Rejuvenation, rank 2: standard upgrade. All done shelling out to that extortionist posing as a class trainer? All right, let's get started. Your trainer will now offer you the first Druid class quest for Bear form. While different, the Night Elf and Tauren experiences are still largely the same --
The Alliance chain:
Heeding the Call: Get thee to Mathrengyl Bearwalker in Darnassus. You'll find him on the second level of the Druid trainers' tree in the Cenarion Enclave (35,8).
Moonglade: You'll be taught the Teleport: Moonglade spell and asked to find Dendrite Starblaze. Cast it, and you'll find yourself in front of a house in Moonglade. Dendrite is located inside on the second floor (56,30).
Great Bear Spirit: Dendrite asks you to find and speak with the Great Bear Spirit in Moonglade, who is located in the northwestern end of the zone at 39,27.
Back to Darnassus: With your lesson learned, Dendrite packs you off to Darnassus on a free flight. The Cenarion Circle flightmaster (who provides courtesy flights for all Night Elf Druids to Darnassus) is located at 44,45 at the south point of Nighthaven. The Alliance-affiliated flightmaster (you might as well pick up the flight path while you're here) is located in southern Moonglade at 48,67.
Body and Heart: Mathrengyl will send you to Darkshore to fight Lunaclaw, a level 12 NPC who needs to be summoned at the Moonkin Stone (43,46 inside the central cave). This is due east and just outside of Auberdine. I would advise reading the comments on the Wowhead entry linked, as it has several helpful tips, but Lunaclaw is not a difficult fight; you'll spend more time clearing pesky moonkin mobs than you will fighting him. Once you sprinkle the Cenarion moondust on the Moonkin Stone, it'll take 1-3 seconds before Lunaclaw actually spawns and runs into the cave from outside. As he does, toss a Rejuvenation on yourself, Moonfire him, then Wrath him to death. Once he's dead, talk to his spirit and head back to Mathrengyl in Darnassus.
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