wowgoldvip logo
right
 
 
Fast gold order form
Game:
Server:
Quantity:
Total price: $
Order Num:
Full name:
Character
Name:
Confirm
Character
Name:
Email:
Phone:
 
::Buy WoW gold:: Patch 3.2 Battlegrounds XP and Warriors
2006-6-20

::Buy WoW gold:: Patch 3.2 Battlegrounds XP and Warriors
Author:admin Date:8/10/2009 Source:http://www.wowgoldvip.com Click:

Patch 3.2 released for long time, did you well know it? Nefarious said in wowblue site, he is very grateful for the feature that you can level through BG's though there are few things that keeps bothering me with the feature and im gonna name them for you.

No cash rewarded from the objectives, this is kinda big issue because without cash we cant buy our skills nor can we repair or anything.... No im not saying we should get 1k gold from killing a player or anything but a small amount of cash ie. 50g per level or something would be more than enough. There is no lvl 70 rewards anymore, correct me if im wrong but isnt this a very big issue for those who would like to lvl through battlegrounds, when your questing your gear advances all the time but when your doing BG's, your gear isnt advancing at all when you reach 60 or higher until your 80.

PvP players are a bit concerned about the XP gains in Battlegrounds in comparison with PvE players. And it is to no surprise, since Blizzard did not test this extensively in the PTR. However, Ancilorn revealed that the developers are monitoring this in the Battlegrounds, and will make adjustments accordingly in the future. Keep playing as you have always done, and eventually your XP gains will increase to an acceptable degree.

  Blizzard Quote:  
 To touch on it here a little, the experience gains from PvP are being closely monitored. It wasn't a feature tested greatly on the PTR and as such changes may come in future to the earnings of PvP experience

Is Patch 3.3 the Age of Warriors?

 Blizzard Quote:  
 Keeping the mantra of "Bring The Player Not the Class," yet keeping the four tanks different is a quite a quandary. Equipping different tanks with different tools and skills to keep them distinct leads to X tank being better at X fight than the other X tank when the fight happens to require a certain a mechanic or gimmick. It's something that's difficult to properly balance in order to keep the status quo in check.

Ghostcrawler: Those are both goals (group flexibility vs. tank heterogeneity) and they are partially at odds with each other, but so are many of our goals for WoW (say simplicity vs. depth).

We understand that there is a segment of the community that wants to see all tank numbers virtually identical to each other on all fights. We see requests for DKs to block and druids to parry and for every class to have an equivalent snap-aggro move for single target and AE fights, etc. That's just not the direction we want to take the game. We want your group to do things a little differently if you have a bear instead of a paladin tank. We want that if you've played a DK throughout LK to have to learn and adapt to class differences if you choose to reroll a warrior. We want the numbers to be close enough so that a group that runs with tank X doesn't feel at a serious disadvantage on specific fights. But we aren't trying to make everyone the same.


If you want to buy cheap wow gold, click here 
We are at low prices ,faster delivery.




world of warcraft powerleveling wow power leveling cheap wow gold WoW gold
world of warcraft power leveling World of Warcraft gold Powerleveling WoW gold
Buy World of Warcraft gold cheap world of warcraft gold power leveling Buy WoW gold
Buy World of Warcraft gold World of Warcraft gold wow powerleveling Buy WoW gold
Registered Names and Trademarks are the copyright and property of their respective owners.
Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY.
Copyright © 2006-2008 wowgoldvip.com